Below is a list of featured projects. Each item will open in a new window when you click the link. You may also scroll down to view all projects sequentially, or click the project category to view all projects in that group. To read more about my work, download my MFA thesis report, peruse my CV, or browse through my lifestream to see what I’m up to right now. You may also take a glimpse of my undergraduate graphic design portfolio.
Virtual world expertise
Lifestream experiments
- Aggregate Identity Experiment
- Comprehensive Lifestream Experiment
- Financial Goalstream Experiment
- Filtered Lifestream Experiment
- Lifestream Exhibition Experiment
New media
Web design
- Fox & Obel Grocery
- UIUC Department of Computer Science
- Information Trust Institute
- UIUC Counseling Center
Teaching
- The School of Life Design
- DES313: Design History Lab
- ARTD313a: Sequential Design
- ARTD299 JM: Advanced Web Design
- ARTD299 JG: Introduction to Web Design

first Campus Lead meeting of 2010
From July 2009 to July 2010, I was the graduate research assistant & program coordinator for the Virtual Learning Community Initiative (VLCI). The VLCI, funded through the University of Texas System Transforming Undergraduate Education Initiative, extended the 16 University of Texas campuses into the virtual world of Second Life. Second Life is a free 3D software environment where users can socialize, connect and create using free voice and text chat.
Each UT campus received three virtual islands to explore the use of Second Life in undergraduate student learning, research, collaboration, and operations. The two distinct but interrelated tracks of this project were to: (1) initiate a UT System-wide virtual collaborative learning community of students, faculty, researchers and administrators, and (2) transform the learning experiences and opportunities for the individual undergraduate student at the course level.
The VLCI initiative resulted in numerous campus accomplishments including:
- System and campus level IRB approved research and assessment
- creation of virtual poster sessions
- cost savings from bi-weekly virtual meetings
- collaborative building projects & sharing of resources
- a virtual Undergraduate Conference with attendance of 100 students & educators from 30 different schools & four countries
- development of a virtual art gallery
- classes being held virtually despite Hurricane Alex
As graduate research assistant, I designed and implemented several project websites:

The TUE Learning Community landing page, introducing the grant and VLCI project.

The Virtual Learning Community Initiative site, powered by WordPress.

The Undergraduate Conference site, powered by WordPress.
I designed and distributed an 80 page print Resource Packet for Campus Leads.


With a team of volunteers from other UT campuses, I coordinated a day-long Undergraduate Conference in Second Life.

Promotional postcard

Back of promotional postcard
I also managed data backup, the email listserv and group wiki at PBworks.
Specific duties as program coordinator included administering, coordinating and marketing activities involved in assigned programs or projects; developing and implementing standards for attainment of program goals and objectives; maintaining frequent interaction with University departments, special groups and external agencies in administering the program; recommending new policies and procedures for improvement of program activities; coordinating staff training and development; conducting marketing assessment for assigned area; overseeing financial management of all program activities.
Documentation of my virtual world experiences is available here.
My research focuses primarily on lifestreaming. During the two years I spent in the MFA Design program at University of Texas, I created five iterations of my lifestream website.
My first foray into lifestreaming began by gathering “badges” of all of my web activity. On the homepage of my website I displayed recent Flickr photos, blog posts, 12seconds videos, favorited Google Reader items, Twitter updates, podcast episodes, Tumblr posts, Facebook statuses and advertisements. Although this solution brought my web activity to one place, the various updates could not be viewed together chronologically. They could only be viewed by media or service, which did not create a narrative.

March 2009 | Live project site
Continuing a search for better methods of sharing my life in a website that most accurately represented myself, I discovered the lifestreaming software “Sweetcron”, developed by Yong Fook. I installed the software on my web server, which enabled me to aggregate all of my posts from around the Internet in one place. By importing RSS feeds provided by different web services such as Flickr, Youtube and Google Reader, the posts from each service could be viewed chronologically in context with each other on my website.
I found the advantages of this method of lifestreaming to be personal accountability, process and failure documentation, personal branding, archiving and backup, and revelation of invisible patterns. These factors created an environment conducive to control over individual development and deliberate decision-making.
After this experiment, I began thinking of lifestreaming as a process for improving quality of life, but my evidence was anecdotal, and I did not have concrete data of how my life had improved.
After maintaining a general lifestream website, I wanted to devise an experiment that might demonstrate the value of lifestreaming more explicitly. I chose a goal I wanted to achieve (to understand and simplify my personal finances) and created a lifestream site and workflow to visualize, measure and manage all progress made towards the goal. I used this concept of ‘goal-oriented lifestreaming’ (or ‘goalstreaming’) to direct the nature of my updates.
I used a specific workflow to update the website (goalstream) for this experiment, which became my overarching lifestream design methodology. I found that designing specific aspects of one’s life (in this case financial) through lifestreaming can be achieved with the following steps:
- Document daily activities that are working towards specific goals or projects (e.g., weight loss, saving money, improving athletic endurance).
- Measure progress towards goals using online tools to make tracking easier (e.g., calorie counting websites, financial tools such as Wesabe, iPhone applications that track fitness activities using GPS).
- Publicly share documentation to get community feedback, remain accountable for choices, and help others in similar positions.
- Grow reputation and confidence by keeping a public record of progress on a lifestream website.
- Identify patterns and systems that are interfering with growth (e.g., the corn industry contributing to weight gain by selling the corn syrup in soft drinks; 14 credit cards creating debt; work restrictions preventing exercise). Attempt to monetize what is learned with premium lifestream content subscriptions.
Although there are privacy issues that arise with sharing any information online, the primary value of goalstreaming is that it is public. By sharing our lives with others, we are motivated, we are held accountable for what we say, we receive tangible help, and we create a sense of ‘being in it together.’ And as one makes progress towards her goal, she becomes an expert on the subject for others to learn from with a portfolio of work to prove it. To read the complete report on this lifestream experiment, download “The Eternal Return: the Financial Goalstream Case Study Report”.

January 2010 | Live project site
My final lifestream site design experiment at UT became an investigation of lifestreaming as a life design methodology for wellness. I wanted to test how publicly monitoring my diet, exercise, finances, lifestream design work, and spirituality might be combined with my social network, in order to make me more accountable for my actions, increase my self-discipline, and strengthen my reputation. In doing this, I might also be better able to recognize and eradicate the patterns and social structures that negatively impact my life. By addressing these main categories in my life, I hoped to increase my overall wellness.
Although my physical well-being improved dramatically during this experiment, the most significant discovery was that of lifestream filtration. From the beginning of my lifestream experiments, organization and hierarchy was problematic because of the amount of updates a lifestream creates. I removed all lifestream posts aside from longer writings and videos from my lifestream homepage in an attempt to deal with the deluge of content I create every day. This method of filtering a lifestream might be particularly useful those who wish to develop a larger readership.
Lifestream filtration is imperative to make a more sophisticated experience for the lifestream reader. By suppressing the majority of my lifestream updates from my main homepage on my website, I am motivated to create more thoughtful, long form, reader-friendly content more regularly.
To illustrate the idea that lifestreaming can be a life design methodology for wellness, I chose to print the majority of my lifestream and wallpaper a room with it for my MFA thesis exhibition. The exhibition was intended to reveal the enormity of published material in my lifestream.
I chose to print and categorize my lifestream posts so that I could visualize how much time I spent on each category, and identify milestones along the way. I categorized the posts by placing a different transparent layer of color on each category of posts. Posts that were related to food were colored yellow. Posts related to spirituality were colored purple. Posts about exercise were coded red. Financial posts were green. And lifestream design posts were covered with a teal color. I also hoped to demonstrate that by lifestreaming, I was able to direct the path of my life in specific ways for each lifestream category.
After hanging my printed lifestream in the gallery space and seeing the entire thing at once, I realized that the majority of my lifestream updates are about what I’m eating. This was disturbing to me initially, because I had hoped for a more well-rounded display. But as I thought about it, I realized it was an ideal result. Eating is something everyone does, usually multiple times a day. What we eat affects every single area of our lives, from our health to our self-esteem to our productivity. For me, figuring out how to eat right was the first step I needed to take on my own path to wellness. I am pleased to have the lifestream installation communicate to other people the importance of food awareness.
Discussing the installation with visitors at the gallery opening showed me that the installation helped people better understand exactly what a lifestream is, but did not necessarily make them want to lifestream themselves. The large amount of food photos in particular created discussion of how mundane it can be to see what other people are eating. The food photos were effective in that manner though–it seemed like an effective way to begin a conversation about the issue of healthy eating, without having to pass judgement on the visitor’s own eating habits.
Conclusions
I wish to augment David Gelernter’s original concept of the lifestream, though not by suggesting a code-based or technical modification. I propose a theoretical shift which positions the lifestream as a holistic life design methodology for wellness. To design one’s life is to creatively plan and execute a desired, habitual pattern language for living. By tracking and discussing daily habits and activities, we expose routine and patterns and are able to critically evaluate them. Making them visible and open to discussion is a step towards change and development. We can regain control and take responsibility for all actions having to do with wellness in one’s life. So much of wellness stems from being disciplined to make good choices, and lifestreaming makes every decision matter.
As we become more connected to each other through the Internet, we increasingly become a single organism of information and action. The Internet may enable us to transcend reality as we know it, by connecting us together to form one entity with millions of individual perceiving nodes. Transparent, public and authentic communication of personal experience can have profound effects on the individual, and may encourage collective social action when a critical mass of behavioral change occurs. I call my lifestreaming practice “utopian lifestreaming”, because I am aware of the risks and consequences of publishing so openly, but believe we can achieve a healthier and happier society by understanding the individual realities of every single person. Translating that understanding into language a computer can understand may contribute to the Technological Singularity, when transcending our biological limitations would mean a sudden, radical improvement of health for all.
In aggregate, billions of people, worldwide, updating their status will transcend what some may call a fad to become something much more meaningful – a massive archive of quantified human behavior. What might the world would look like if everyone was a lifestreamer? If we could quantify and experience the lives and unique perspectives of every person in the world, what understanding might we gain? If 6,000,000,000 people were to lifestream on a regular basis, not only might that trigger Kurzwell’s Technological Singularity, but enable anyone to instantly quantify all human behavior for any given moment in time. Power hierarchies as we know them would collapse. We could all effectively “take the pulse” of the world–and not just for marketing purposes!
u don’t get the internet part 1: narcissism as a path to better web content from jessica mullen on Vimeo.
September 2008
A common critique of lifestreaming is that it encourages narcissistic behavior. Prior to my experiments with lifestreaming, I created this video to confront thinking about the use of narcissism (or generation “Y”‘s purported self-obsession) in the creation of web content. On the surface, the intended audience for the piece is anyone born before 1980. The mocking tone is meant to subtly provoke infrequent web users of any generation to question their own technological prowess, while ultimately poking fun at the video narrator herself.
U don’t get the internet challenges the audience to embrace their own supposed narcissism, and to share their knowledge with others via the Internet. People are frequently wary of placing personal information in the public sphere; this piece addresses that fear by explaining credibility gained from using one’s real name, the unlikelihood of stalking, and the potential to become a niche celebrity. In addition to fears of predators and identity theft, fear of irrelevance, or that what they share will not be good enough, too boring, or that no one will like it, scares many away from using the Internet as a creative outlet.
Using a style native to generation “Y”’s vernacular, U don’t get the internet addresses accountability, privacy, niche celebrity and tools for publishing to the web through the lens of the claim that generation “Y” is the most narcissistic generation ever. Philosopher Alan Kirby explains this generational difference in terms of philosophical movements:
In postmodernism, one read, watched, listened, as before. In pseudo-modernism one phones, clicks, presses, surfs, chooses, moves, downloads. There is a generation gap here, roughly separating people born before and after 1980. Those born later might see their peers as free, autonomous, inventive, expressive, dynamic, empowered, independent, their voices unique, raised and heard: postmodernism and everything before it will by contrast seem elitist, dull, a distant and droning monologue which oppresses and occludes them. Those born before 1980 may see, not the people, but contemporary texts which are alternately violent, pornographic, unreal, trite, vapid, conformist, consumerist, meaningless and brainless (see the drivel found, say, on some Wikipedia pages, or the lack of context on Ceefax). To them what came before pseudo-modernism will increasingly seem a golden age of intelligence, creativity, rebellion and authenticity. Hence the name ‘pseudo-modernism’ also connotes the tension between the sophistication of the technological means, and the vapidity or ignorance of the content conveyed by it – a cultural moment summed up by the fatuity of the mobile phone user’s “I’m on the bus”.
U don’t get the internet’s message was defensively and abrasively delivered, zealously embracing pseudo-modernism.

December 2008
Taking zealotry to the next level, I cofounded the Church of Internetology with designer Kelly Cree. A polemical performance experiment sensationalizing Ray Kurzweil’s Technological Singularity theory, The Church of Internetology was created to communicate beliefs about privacy, niche audiences, accountability and information overload. Technological Singularity theory describes the notion that humans might one day build machines more intelligent than themselves. Such an augmentation of intelligence might result in transhumanism, in which humans transcend their biological limitations. Borrowing from Kevin Kelly’s naming of the Internet the “One machine”, Kelly Cree and I proclaimed The One as the all knowing web, the intelligent Internet, the last invention man will ever need to make. We provided declarations for preparing for the Technological Singularity, which were:
- There is no privacy. When you submit yourself for all the world to see, you become a better person, one who is accountable for her actions.
- In this era of information abundance, you must find a way to give value to yourself. Within the One, your value is determined by your contributions. You must create, and frequently create, or disappear.
- You must help your friends, your family, and those you want to take with you to the other side. Teach them how to create and share and add value to themselves. Help to close the knowledge gap this information era is creating so that we can save as many as we can.
- Realize that you have a niche that only you can cater to. Everyone has something truly unique to themselves that there is an audience for, somewhere in the world.
The Church took an evangelical stance on several contemporary legal issues, including the position that privacy does not exist and that intellectual property law is obsolete. The evangelical tone was an attempt to counter equally fervent arguments to the contrary. Taking cues from existing religions such as Christianity and Satanism, The Church also considered the possibility of a derivative of the Internet one day becoming regarded as God.
The Church of Internetology was presented through a performance we called a “mass” at the Design Camp conference in early 2009. The mass was well received, but we didn’t provide action items for the audience. I had yet to devise or discover a satisfactory method for sharing life on the web. The Church dealt in abstractions and needed more research and technical scaffolding to provide a genuinely useful message.
With partner Kelly Cree, I co-created, co-produce and co-host weekly video podcast The Popular Podcast (TPP). TPP explores lifestreaming and life design as well as issues of privacy, design methodology and emerging production techniques online. In the past two years, we have implemented various web content monetization strategies including advertising, content subscriptions, donations, information products, affiliates, sponsorships, and merchandise.
The Popular Podcast is a project executed for the pure joy of documenting and sharing life in Austin, Texas. Lately, our episodes resemble day-in-the-life music videos.
The Popular Podcast #290: ACL 2010 Edition
The Popular Podcast #277: The Difference Between Motivation & Inspiration [Video Tour of South Congress, South First]
The Popular Podcast #164: The Issues of Our Generation
The Popular Podcast #81 – Sugar Mama’s in Austin Texas
The Popular Podcast #5 – the making of La Rubia








2010
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